"Reality is Broken: Why Games Make Us Better and How They Can Change the World"
I had to roll my eyes. Video games don't make us better, I thought. They make us lazy and boring and dull. They detract from the quality of life. They are a threat to the individual and community.
In some ways, my personal theories regarding video games have not changed from this initial reaction to McGonigal's text. Granted, my theories are now a little less dramatic. I no longer believe that video games make people lazy or boring. And I do not believe that they are an inherent threat - although I still do believe that they still have that potential. (But I would argue that a great many of things have that potential.)
I agree with many of McGonigal's observations about the world.
Reality is indeed broken.
McGonigal suggests that in order to fix reality, we must recreate it.
I disagree.
Rather, in order to fix reality, we need to face it.
Much of my unrest with virtual spaces stems from the idea that reality is something that can be - or even needs to be - escaped. Virtual spaces provide an outlet for people to hide from reality. [And it is not just video games. Television, movies, music, even books can be hiding places, too. The effects of these hiding places have the same negative effects on reality as video games.]
So, what exactly is reality?
Reality exists beyond us. We may seem to affect reality – through wars, systems, injustices, rules and laws – but I would argue that these constructions do not shape reality but, rather, dictate how we function within and interact with reality. Reality is a physical and spiritual truth. It cannot be constructed or recreated because it transcends us.
In this sense, reality is black-and-white. We can create and imagine and construct, but we cannot change the fabric of reality. We can only change our perceptions of reality.
This is essentially why I fear technology. It distracts us from reality. It hides reality. It acts as though it changes reality.
To try to illustrate this with a tangible example... Tanavia is my WoW character. I identify with this avatar because I created her. Because I created her, some of me is in her because she also serves as a representation of myself.
This alternate reality becomes dangerous when I replace my true physical and spiritual identity (Sarah) with my virtual identity (Tanavia). This is dangerous because Tanavia is not real while Sarah is real. You can strip Tanavia away, and Sarah still exists. But if you take Sarah away, Tanavia is not.
We have a purpose in reality; hiding places keep us away from our purpose. I do think that we live in a passive society that does not want to deal with tough questions. Therefore, video games become a kind of substitute for these questions. We fulfill our need to belong to something by figuring out the game.
However, there is a whole world – a whole reality – that we have access to that we are hiding from! We turn to things that we can easily control and manipulate instead of working to understand the real world.
***Disclaimer: I am not suggesting that video games are evil and that we should burn all of our books. Nor is every gamer/Internet surfer/television enthusiast trying to hide from reality. Rather, I suggest that as a society, we need to stop searching for alternatives to a tough reality and start engaging with this reality.
I know this is all pretty abstract. So, if there are any questions, I would love to further engage in conversation!
I would really love to hear what you guys think about all of this!
